AI Insights · Timothy · October 2025
Performance of Top Battlefield Commander Games in Oceania, Q3 2025
Explore the trends in downloads, revenue, and active users for the top Battlefield Commander games in Oceania during Q3 2025, based on Sensor Tower data.
In the third quarter of 2025, the top Battlefield Commander games on the unified platform in Oceania demonstrated varied performance in terms of downloads, revenue, and active users. Below is a detailed overview based on data from Sensor Tower.
Clash Royale by Supercell saw a significant increase in weekly revenue, peaking at approximately $884K in early September. Weekly downloads rose steadily, reaching about 155K in the first week of September. The game also maintained a strong presence with active users, climbing from 542K to a peak of 800K by mid-September.
We Are Warriors! from Lessmore UG displayed a downward trend in weekly revenue, starting at $5.1K and declining to $4.8K by the end of the quarter. Downloads remained relatively low, averaging around 1.6K weekly, while active users hovered around 35K to 40K throughout the period.
TFT: Teamfight Tactics by Riot Games experienced a spike in revenue, reaching $22K in late July, but generally fluctuated around $5K to $18K. Downloads were modest, peaking at 1K in the same period. Active users remained stable, with a slight increase towards the end of the quarter, reaching 13K.
Warhammer 40,000: Tacticus ™ from Snowprint Studios AB showed consistent revenue growth, peaking at $88K in early September. Downloads were steady but low, around 600 to 900 weekly. Active users varied slightly, maintaining around 4.5K to 5K throughout the quarter.
Magic Chess: Go Go by VIZTA PTE. LTD. had a modest revenue increase, peaking at $3.2K in early September. Downloads and active users both saw a decline, with downloads dropping to 413 by the end of September and active users decreasing to approximately 2.7K.
For more detailed insights and trends, visit Sensor Tower's platform.